HI,
This is my first post. I've been thinking over some possible games for a while, and one I'm working on is a card game that is designed not to have any turns. All players take their goes simultaneously by playing cards face down and then resolving them at once.
I don't know of any games that work like this, but my knowledge of games isn't very broad, so I wondered if anyone could point me in the direction of any games that work like this, or have simultaneous actions as a major component.
Kyle
Thanks for these suggestions. I'm not sure that any of these are really like what I had in mind. Let me describe it a bit better...
The idea is that each player would draw a hand of cards (possibly 6) from a common deck. They would then select 3 of those cards and set them face down in a certain order. Once both players have done this the cards are turned over one at a time and resolved together. Because you are always working three actions ahead it means that some of the cards you play may simply fail.
Players would also be able to play reaction cards from their hand after seeing what cards have been revealed (every card would have a primary action and a reaction action on it). In order to react a player simply places a card face down and then the other player is given the option to play one.
At the moment I'm imagining that it will be based around a fight between individual characters, but I see no reason why it shouldn't be armies, although this will change the implementation a great deal.
If it is a fight between characters then each character will have three stats: Physical, Magic, Speed (this could change depending on the setting), and a special ability. Action cards would have a cost in terms of physical, magic, and speed. A character could not play cards in a single round that had a total cost greater than their stats (e.g. a Character with a magic rating of 3 could play a card with a magic cost of 2 and one with a cost of 1, but a character with a magic rating of 2 could only play one of those cards in a single round.) Reactions wouldn't have a stat requirement, but would require the player to discard cards from their hand to make it difficult to play too many in a single round.
The game would be played with figure on a map as some actions would have a range.
There would be 5 types of card: physical, magic, movement, dodge and focus. Physical cards would be ones that deal damage to your opponent. Magic cards would have a mixture of effects from damage to healing and affecting your opponents ability to play cards (e.g. next round the opponent plays their first card face up before you play any). Movement cards would not have a cost but would be better for those with a high speed stat. Dodge cards would although you to avoid damage from whatever card your opponent is playing. Focus cards would raise your stats for a limited period. The deck would have half as many dodge and focus cards as the other categories.
My questions are:
1. Is it going to be too difficult to come up with a set of rules for how to resolve different effects without giving priority to a single player?
2. Is thinking three actions ahead going to be too difficult? Will it mean that players won't be able to play much better than if they simply acted randomly?
3. There seem to be many different settings that this game could work in, but are there any that you think this would be very well suited to, or ones that might help when it comes to writing the cards.
4. Is it going to be possible to have more than two players or will that be too complicated?
I realise that this involves more than just discussion of a particular mechanic, so I may move this post if someone thinks it would be better off somewhere else.
Thanks for looking.
Kyle