OK, I don't have much time to write.
It's for a civ like game in whatever theme: Civ, Magic, Space.
I want a very high level strategy system where player can influence or put pressure over each other from various aspect by making abstractions of the details. Here are the various possible aspects:
Economy/trade: Blockade, Customs,
Magic: Sabotage other player's territory
Technology: advanced technology block other players.
Politics: Laws, revoke titles.
I want all these aspect to use the same mechanic with variations of their own for each aspect so that negotiation and influence should be easier to manage.
Right now, the idea I have is from battlestar galactica where each skill (political, leadership, tactical) consist in drawing X as a card which has a value on it that could be used for various challenge.
Any ideas?
OK, I'll think I would have to describe a bit more than I want.
Let take an example: You are trading special ressource with your partner, both these trades help you. If you decide to put pressure on your partner, because you do not like his behaviors, you can decide to put pressure by raising the price, cutting the trades, sell his goods at a lower price, etc. This is an illustration of the details of the result. I want a very high level mechanic to simulate this situation. In fact the only thing I want the player to think is do you cut the trade or not.
Have to leave, another example later.