I'd like to know what the other Game Designers think about using or having a STRONG "dice mechanic"?!
Each time you conquer a unit, that unit "drops Loot" which can be in five (5) different types. So far, all of that is working well and strategically it is also okay.
Now comes to the "mechanic" by which players MAY collect "Loot":
Rolling 3d6s: 2 White and 1 Black.
The concept is a bit like "dice pooling" but simplified since there are only three (3) dice.
How it works is that EACH "Race" has a way of "matching" the dice rolled with the conquered cards in the area of play.
For example:
5 Black or "A Pair" is the Warlord ("Sir Calahan").
Each turn you have THREE (3) Dice rolls. And what die (or dice) you re-roll is your option. So IF you roll a "5 Black" and there is a "Citadel" with Loot, you may collect ONE (1) Loot of your choice. But that leaves the two (2) WHITE dice...! You can re-roll the two of them twice (2x) more... And see if you can meet the dice requirements of another card!
So you see, that the game relies on DICE ROLLING to figure out what "Loot" that you may collect each turn...
Do you see this as a big turn-off???
Well I created this mechanic based on a suggestion by Stephen (@let-off studios) which said to look at "buildings in Kingsburg". And when I watched the Tom Vasel Review video (of Kingsburg)... I really thought that the DICE ROLLING mechanic was NEAT. So I opted to design something inspired by Kingsburg.
Each Character Class has it's OWN "building" and races have their own pre-set rules to what is available to them.
For example:
So it means that you have two (2) ways to Loot from the "Sparring Circle".
So it means that you have only one (1) way to Loot from the "Chapel".
In any event the issue remains the SAME.
Note #1: It's a STRONG "dice rolling" mechanic and subject to much luck... I guess you could say: "So is craps..." and most gambling games (rely on luck...) So maybe it's not so bad of a thing TBH.
Note #2: The dice are also CUSTOM: 1-5 and a Star (*). The "Star" can be ANY value you choose. Plus remember you have three (3) rolls to get as much as you can (in terms of "Loot").
The way it works is that you LOCK dice... For example suppose BOTH the "Warlord" (Citadel) and "Zealot" (Chapel) were available to loot. You roll a "5 Black" and "10 White". You can NOW "LOCK" the Black die and ONLY re-roll the 2 White dice ... to try to get less or equal to 6 (6- White). If this fails, you can re-roll TWICE (+1 initial roll = 3).