My space 4x game is unique in that players cannot attack each other (they are factions of the same Galactic Republic) but can attack invaders or other threats. Each faction strives to have the most victory points through winning battles, researching advanced techs and fulfilling secret and public objectives. There is voting on agendas as well along with trading of resources amongst players. There are three resources in the game: gold (buying things and used for votes), iron (building things) and research (researching things).
Currently, there is a total of 4 actions that can be done: move, build, research and pass.
When a probe moves onto a face down tile, it is turned face up which encompasses discovery. When a colony ship moves to a system with a uncolonized planet, the colony ship is traded in for a colony encompassing colonization and system control.
The primary tester for my space 4x game is my brother. He remarked that the game needed an extra "strategic dimension." I enquired further and he said right now there is just moving about, destroying things and building things (he included techs in this). He felt there should maybe be an extra actions that adds a mechanic to add some strategic depth to the game.
He thought something like having allied cards (which would perform certain actions) that could be acquired by some means and stolen by other players would be a step in the right direction to add some intrigue to the game.
Based on the description of my game, do you guys have any thoughts or suggestions on adding an extra "strategic dimension"?
Thanks,
--DarkDream
So add some elements of intrigue so players can second guess each other. Yes, I have been thinking along these lines but I am not sure if it jives well with other elements of the game that promotes cooperation. I will give that a good mull over. Thanks.