I'm designing a TCG, and I'm having a hard time coming up with good mechanics. The game is similar to the Pokemon TCG in it's art style, and I'm trying hard not to mimic the mechanics of that game. I want it to work in a way that when people play it, it doesn't feel like a Pokemon rip off.
My first question is for those of you who've played the Pokemon TCG. What does that game not have that you wish it did?
My second question is for anyone. I'm trying not to implement the use of energy-type cards in order to use attacks. What are some ways around this mechanic? This is pretty much my main problem.
Any help is appreciated.
jbship628,
I'm still trying to come up with a goal and a theme. I have some ideas written out, but I'm still debating which one to use. The theme I'm thinking about using is about protecting a habitat from the other player, but I'm not married to any ideas, yet.
I really like your idea for not knowing what the goal is. I might try and see if I can work that in somehow.
I appreciate all of the tips. Thank you.