So, in my game, players need to complete "missions" for lack of a better term...which let's say are done through a set collection mechanic. These missions are distributed amongst 5 locations (represented by decks of about 12 cards) along with with other cards (which could have beneficial or detrimental effects). You must search/investigate the decks to find the missions. If each player must complete 3 missions to progress the game, is there any benefit to giving the players a hand of 5 cards and then asking them to distribute these cards amongst the 5 piles to give them some information up front? The location decks would then get shuffled up individually before starting the game.
If anyone has played the game Stockpile, which is about investing with insider trading knowledge, you start with knowing some stock projection information about a single company. This gives you a little strategy to begin with. I like having that upfront knowledge. That said, I cannot say that this type of set up has any practical advantage over simply randomizing the location decks. It will take time
Good questions, larienna and studios. I have not playtested anything yet. Just wondering from your collective experiences if secret insider information is typically a good thing for a game. The missions do have information that is needed for progressing your game. And as I write this reply, it dawns on me that some information would want them to know, but there is also information I would not want them to know...namely how to complete the mission. That needs to be a surprise, or require some resource expenditure to learn it.
The players have access to all the decks, unless tremendously bad luck somehow prevents them from reaching a deck. I really cannot see that happening because they have powers that can mitigate the luck. They may, however, through luck, never get to find the cards they originally saw. Other players could simply get to them first, as they are not placed in any specific arrangement...the decks would be shuffled prior to starting the game. There is no requirement to get those specific cards, but my thought was that they would at least know where to find certain cards, because they would place them there, and that would allow for some strategy or help accelerate gameplay.