Posting this for a friend. I came up with a couple of mechanics for her, as did some friends, but rather than listing any of the potential solutions here and coloring your ideas, I'd like to leave the question open. Here's the deal:
To start a round players need to randomly select two things from among 4, which I'll call A B C and D. These two need to be different.
Then players need to randomly select one thing from among 4, which I'll call C D E and F. This one cannot match either of those selected the first time. That is, if C or D were selected the first time, they should not be selected the second time.
So we're looking for a foolproof, simple method that will be very easy for players to understand (which means charts or other similar inelegant solutions are less desireable). It could use dice or cards or tiles or whatever, though obviously production costs are always an issue, so the cheaper alternative would win out (no electronic randomizing selector!) :)
These are fixed lists, so you can literally just work with ABCD and CDEF. They'll never change. As such, yes, you know when creating the solution exactly what carryovers there are.
As to why, hey, I didn't design the game. :P They're categories of questions, so I'm sure there's some sense to it.