I made a post a few days ago about a roll and damage resolution mechanic:
And an important complaint I have received is that the use of division should be prohibited because it will scare players away.
The mechanics consist in adding up a number on each unit token in the battle and dividing by 5 (always 5). Each slice of 5 points gives you a die to roll that hits on 4+, and the remainder of the division is kept for the next attack.
Do you think that this is too complicated or convoluted?
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Mirror Threads
I am making a light/medium weight pacific war game. So I imagine it's very ameritrash.