I have a question (probably a rookie question) regarding the use of mechanics in a game. I realize that it is hard to come up with a new mechanic, thus having to utilize an existing one. My question revolves around the subject of how many different mechanics from one game make the new game seem like a copy, rather than a new game.
Case in point...I am working on a political game based on the US primary season. 2-6 players will vie for their party's nomination.
I had the game rules in the works and was quite pleased with them until I recently bought Twilight Imperium to add to my already bloated collection. I fell in love with the strategic card selection, cards numbered 1-8 that allow players to utilize a special action for free and the other players the ability to pay to use a secondary action. The turn order is based on the numbers chosen. Therefore, whoever chose the 1 would go first, followed by 2, 3, etc.
This mechanic fits my game perfectly. However, for those who know Twilight Imperium, it is rather unavoidable (I think), not to follow up the strategic card selection with an action phase.
I currently have my game divided into 3 phases, but am a bit worried that it seems like a Twilight Imperium copy. Any advice or suggestions? I am willing to divulge further details of my game if it is pertinent to getting the advice.
Thanks!
I was just planning on using a normal clockwise turn system. The TI system is way better because the order of the turns changes every round, giving each player a chance to get ahead of the other players. I also have the players earning momentum tokens that can be used for various bonuses. They will be earned by winning state primaries and winning debates.
Thanks for the advice, by the way. I like the genius steals quote.