I have been thinking on the event card idea for my Village game. I am wondering if it should be part of the turn order or purchasable event.
- If it is to become part of the turn order then events need to be global, such as famine, flood, fire, good year, etc.
- If they become purchasable then they can have both individual events, including victory points as well as global.
In either case I feel there needs to be event cards that are no events. Just the ratio would need to be adjusted depending on which option is taken, higher for 1 and lower for 2.
Comments? Ideas for events?
I was thinking of cards like the following effects
The cards are purchasable, and the number of good cards possible more than bad, likewise individual bad cards (local) may be able to be placed upon an opponents village for additional cost.