I've started thinking about a Pirate game that I put on the back-burner when I read about Merchants & Marauders coming out. I know there are a lot of Pirate games out there so I hope I can make mine unique enough. Anyway, I recently thought of a mechanic to control when nations go to war with each other and when they are at peace, and when they offer pirate amnesty. Please let me know what you think or if there is a better way to approach this:
There are four nations represented (Spain, France, England, and the Netherlands) and Pirates. Each nation, and the pirates have 3 war and 3 peace cards each(3 England war & 3 England Peace, 3 spain war & 3 spain peace, etc.). These cards are shuffled together to form a deck. Certain times during the game the top 2 cards are drawn. If they are both War cards from different nations then those nations are at war. The two war cards are set aside to designate the declaration of war. If two peace cards of different nations are drawn then those two nations are then at peace. Shuffle their war cards back into the deck. If a war and peace card are drawn then there is no change; nations stay at war or at peace. When nations at are at war, those nations warship cards are added to the Encounter Deck (a separate deck of ships you may encounter on the seas). When they are at Peace the warships are removed from the Encounter Deck. As for the pirates, they are not a nation so it works a little different. If a nation peace and pirate peace are drawn, that nation offers pirate amnesty. That nations pirate hunters are removed from the encounter Deck and players remove that nation's bounty's against them. If a nations war and a pirate card are drawn then that nation is cracking down on pirates and a pirate hunter is added to the encounter deck.
thanks for your input. The mechanic is indeed intended to be longterm and infrequent. Its kind of a background mechanic that tries to simulate geopolitical changes that the player could not have any control over as a ship's captain. As it stands now when two cards of the same country are drawn, there is no change. Nations at war stay at war and those at peace stay in peace. However, I'm considering having this trigger an economic bonus to that nation's colonies but I haven't finished the economics/resource management of the game yet. A civil war is an interesting idea but may be beyond the scope of this game in its current form, but I could see that working well if applying this mechanic to a different game.