I am creating a board game called "Bank Heist".
With a team of players, Goal is to rob a bank.
with each team member has their own special skill set.
without getting caught by the guards or Employees.
This is a Co-op game against the game.
other elements in the game involve Alarms,Stealth,Cameras,doors with passcodes
The board is set up like a more involved CLUE board with a series of rooms and corridors with doors and links between rooms.
I need a mechanic to be able to move the Guards and employees of the bank around the board.
I have tried using just a deck of cards with rooms on them but this did not feel right where a guard would just teleport to another room on the board.
which made it hard for the players to strategize there moves.
Some kind of path i feel would be better but it would be nice if this could change each game.
All very viable Options
I already have the cards made for the rooms,seems like i can utilize the
NEW DESTINATIONS method.
As there are multiple directions to get to a location.
I was thinking that the guard cards could have attributes to movement prefrence
Left,right,center and would move accordingly.
A simple 1,2,3 choice (guard 1) Attr ( Left = 2 Forward = 3 Right =1 )
so when the guard is given a choice of directions its first choice would be forward and so on.
Thank you for your suggestions, all of them have been noted and added to my mechanics hand book.