Hey guys!
I'm new to BGDF, and I could use some help. I'm designing a medieval fantasy RPG, and one of the things that's on my mind is the age-old problem of a gamer sitting at the table trying to decide if he should go with what he thinks is wise, or what his character thinks is best (because sometimes players and characters disagree).
So I was thinking of way to build a mechanic for this - call it a willpower test, and the player rolls a certain number of dice (in this case D6, as it's a D6 Core System for now) and tries to reach a standard difficulty (call it, 10, for example), with the number of dice they roll representing how conflicted the player is. If the difficulty is met or exceeded, the character has "restrained," and does what the player thinks they should do. If the difficulty is not met, the character "did not restrain," and does what they want to do.
Thoughts? I've had some players sit almost paralyzed trying to figure out what they should do, and I'd really like to have a way to not only free the player from the struggle but to also make it something the gaming group can enjoy (the, "Hey guys! It's another big red button! Can I restrain myself from pushing it?" sort of thing that can make adventures interesting). So any thoughts you have would be phenomenal, :)
Thanks guys!
Thanks for the feedback, guys! I'm part of a roleplay group that is mostly brand new RPGers, so what SF and others mentioned about it mostly being for new gamers is very true (and I've discovered that the need for the willpower test really only comes up with veteran gamers when they want to build it into their character - the "Irish drinker" who is trying to answer the question, "to barfight or not to barfight," for example.
As to the question of _another_ medieval RPG, I think you're right: the market is very heavily saturated, and I'm definitely not the kind of guy who would think that I could create a game system that could knock D&D/Pathfinder off their well-established fan-bases. I primarily chose to start with the medieval era because it's the part of history I know best (and feel most comfortable in my understanding of literature), though I've also been kicking around ideas for a western RPG (as the closest I've come to a game system I liked in that genre was the Firefly game, and I'm not entirely sold on that one) or a Colonial era RPG (1500-1700s exploration) set in a medieval era, so we'll see.
Thanks for the feedback, though - this was really helpful!