What is a good win mechanic for card games either its deck building, TCG, CCG, lcg etc
Here are a few I know which I do not really want to use in my game
Invisible life points = Yugioh. If you have no monsters on the field your opponent can attack directly at you and you lose life points
Deck out = Usually your deck is your life, I tend to have at least 50 cards in my deck and using the deck as my life will take too long to deck out so I don't want that
Milling top cards in deck = Dragonball super. Before you start the game, you mill top 8 cards in your deck and place them aside, these act as your life. once you run out you lose, good idea but not what I want in my game
Point system = MTG? I think magic has this system dunno but once you lose a certain amount of points such as 20 or you gain a certain amount of points to win
For my game I kind of want some kind of leader card that acts as my life but I do not know how to implement it into my game, like does the leader have for an example 3 hearts and if you attack the leader 3 times u win? I want to use the leader card as my life but I don't really want it so if opponent attacks it you lose.
One idea for a leader card, if I'm using my alien deck, the leader is called mothership or something, each leader will have some kind of special effect that helps your alien creatures but how would I make it affect the player's life? Also leader cards I don't really want them to be engaged in combat so I don't want the mothership to attack the opponent, the leaders are like bases or a clan or whatever you like to call it, example my alien deck uses the mothership base and my pirate deck uses a pirate ship etc etc
i could make the leader card double sided,I guess i could have the card with 10 hitpoints so every time opponent attacks leader card they lose a hitpoint and when lets say the leader has 5 points left it is then flipped over for a more powerful version with different effects
I still probably wont have the leader attack but being attacked i could still use, though i think it would be better if they can be attacked whenever the opponent wants to attack it instead of can only be attacked if the opponent has no units on the field. That will take too long. Though the problem is players will just attack the leader instead of the units, so dunno what to do in that situation
then again it messes with the theme im going for, like why would a pirate ship leader become stronger when it is damaged, doesnt make sense