Hello guys,
I am working on a new card game that uses the worker placement mechanic and I try to introduce some kind of variable player powers.
In the game there are 4 different dragon types: Earth, Water, Fire and Wind Dragons. Dragons have to pay food in order to move into an action space and to gain more food, knowledge, magic or wisdom.
In order to introduce the variable player powers I use the following food production area cards: Plain, Lake Volcano, Mountain. All these cards are drawn by all players by a common pile of cards and are placed on the board. However, I was thinking each area to give an extra bonus to a specific type of dragons, but I have also to persuit the players of the other dragon types to place an opponent food production area.
One solution I have found is that each area produces less food during the course of the game for a dragon type but gibes to that type some VPs at the end of the game. However, that is not thematic at all. For example the Fire dragons inhabit in the volcanoes. Why do the volcanoes produce less food for them?
Do you have any other, more thematic ideas, for using those different food production areas in a asymmetric way in the game?
Any ideas?