I am doing a series of screencasts (video) about mechanics used in (tabletop) games. The first one, about drafting, is here: https://youtu.be/vJ1HeqDyjXI
One will be about worker placement. I don't use worker placement in game design, but many do. Can you tell me why you do? (Please not "it's popular", why is it popular?) I want to be as fair to it as I can despite my dislike of it.
Rick L, I'd like to take a broad view of the mechanic, rather than some person's narrow view. In the end it can be exclusionary (which is the type I really dislike), or it can be a way of allocating actions. And perhaps other things as well.
If a lot of people call it worker placement, that's close enough for me.