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A Dutch Auction

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Kroz1776
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Joined: 10/09/2013

Hey guys. I was thinking about how there are different games that utilize a traditional auction mechanic in their game. I had a wonderful idea for a new game that has a Dutch Auction as its central mechanic? Basically a Dutch auction starts with the price super high and the first person to bid gets it. This type of auction is basicallly an auction with a push your luck element tied in. I was thinking I could theme it around what Dutch Auctions are about, selling huge fields of flowers. The thing is, that's all I got.

What are some of your ideas to expand on this idea?

Aerjen
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Joined: 08/28/2008
Why expand

Hi Kroz,

I can actually visualize this as a complete game already. Why would you want to expand on this? If you really want to add something to it, you might consider adding market demand, logistics/transportation and warehousing to it.

Cheers,

Aerjen

Kroz1776
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Joined: 10/09/2013
Details man, the details!

Hey Aerjen!

I was thinking more about the details. How would players pay for the fields of flowers? How would this money be attained? What would the scoring mechanics be?

Right now the thing I'm having trouble with is the economic side of the game. Scoring could be done easily through giving bonuses for how many of a certain type or color of flower you got.

The way I envisioned it was a beautiful board of the Netherlands with half the board being flower fields populated by tiles. As players buy these tiles new ones get flipped over.

Now if the only part of the game was the auction I guess I could just give everyone the same amount of starting money and then the game ends when everyone has spent their money, or until someone has so many tiles.

Now as I sit here typing I had an idea. It could be a card game where there are two decks, a flower deck and a currency deck. The players will at the start of a round draw one currency card. Then a flower card is turned over and then the player who flipped it over is the auctioneer. He starts the price off at the price indicated on the card and steadily drops the price until someone bids. They then collect the card and put it into their "greenhouse." Then whoever bought that flower pulls the next flower card. This prevents people from buying flowers multiple times in a row. Then you can have a scoring mechanic at the end based on color, arrangement, and the amount of flowers!

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