I know people must be thinking: "He's creating a CCG with only 15 cards???" How does this make ANY sense?!?!
Well in TRUTH there will be six (6) "Random" Boosters used in Quest AC – v2. And each booster will choose 10 cards from a complete set of 15 cards (with the possibility of multiples of any given card).
I'm not trying to force players to "buy boosters". Actually it's not about money at all. It's about EACH buyer getting a UNIQUE game set.
Each of the six (6) boosters has a 1 in 10 chance of having a "Legendary" card which will NEVER EVER be sold separately! And you have 6x the chances to get one (1) of these "Legendary" cards... One in each of the booster packs that make up the "core" box.
So it's all about "getting excited" to open your box and see what YOU get! And since each game is unique, your game experience will vary too!! And in the future, I will open up a Singles Website from which you can purchase individual cards (with the exception of Legendary cards – which are mostly collectible cards).
My question to designers:
Does this "OPEN & SEE" make for a more EXCITING purchase?
Please feel free to share your thoughts/concerns!
I'm not worried about "succeeding". Why? Because I am going to use POD and make enough games for the "Backers" who are interested in the Card Game. So if I sell copies based on my reputation of designing great games and that amounts to a pool of about 1,000 backers who might be interested in playing a "Card Game" for two (2) Players.
My question stands, what do you think about the FORMAT???
Do you see it as being more, less or about the same in terms of "excitement" when opening your own personalized and custom "Card Game"?
See you don't need to BUY anything more that the "core" Box to be able to play ONE (1) Quest using two (2) different roles: light and shadow.