I had an idea for a CCG a while back (Toy Wars), and I ultimately decided that it would work better as a deck building game. Any tips for how to make one in general? Or how to make the conversion simpler? Criticism is appreciated as well:
My old rules (are definitely going to change): http://txt.do/dzbkr
My current cards: http://txt.do/dzbkq
I advice you to make sure every card has an use. Or else they never end up in the deck.
The fact that you only allow 1 card of each is a good rule.
I don't know how much strategy there is in the game. But if positioning is very important. The starting player is in a bad spot. The other player can simply adept.
And this makes it twice as bad.
While I like ABBA as order for games. There are instances where the effect is opposite.
Solution?
1. Place the cards face down until both players are done.
It is not mentioned in your rules.
or
2. Let players place cards 1 by 1 in turn.
What happens when the front line is destroyed?
Did second line cards already move up?
Or do they wait until the last front line card is gone?
How is health tracking done?
See if you can divided the numbers by 5 or 25. Aka, the smallest number is 1.
You’d probably be surprised to hear that I’ve heard most of these things before XD so I’ll clarify some things
I do plan on dividing all the stats by 25, and when a card in the front row is placed in the discard pile, the card behind it immediately takes its place. I never even considered the set up being one sided. I like your suggestions, but perhaps maybe I should just keep the back row secret and then give the person who sets up first some kind of an advantage? And do you have any tips on how to make it a deck building type game? (Examples include Legendary and Smash Up)