I am currently brainstorming some ideas for a pirate-themed card game.
This game will be for 2-6 players. The concept of the game is that each player controls a pirate captain card, and in the middle of the table is a line of pirate character cards, let's call them NPC cards. The goal is to recruit the NPCs to join your pirate crew, and the first player to recruit 5 pirates wins the game. There are other card types in the game. The first is event cards, which are drawn at the start of the player's turn. The event cards change the game slightly; some provide temporary buffs/nerfs to the players. For example, players might lose a resource each turn, or a player might be unable to counter your recruitment attempt, etc.
The next set of cards are action cards. These cards allow you to interact with the NPCs and other players. For example, if a player is attempting to recruit an NPC, you can play the bribe action card, which forces the NPC to stay in the middle of the table and not be recruited for that turn.
The next part is what I'm struggling with. I want to have tokens in my game, called resources. These resources are what you use to try and recruit the NPCs. The resources are gold, rum, weapons, and supplies. Each captain starts with a different set of resources. For example, Captain Blackbeard starts with 2 gold and 1 weapon. Each captain starts with different resources.
Initially, the way players gathered resources each turn was by having another deck called the resource deck. When you draw a resource card, you check what resource it is, for example, if it has 2 gold and 1 supply, you will collect 2 gold and 1 supply from the bank and then place that resource card back under the resource deck.
That was how you collected resources in the game, but I'm unsure if having a resource deck, an action deck, and an event deck is too many decks. So I am struggling with whether I should keep the resource deck in the game or not. Another option is having a board that allows players to move to different squares, and landing on certain squares can give you resources too. But I'm not sure what would be better or if there is another way.
Maybe dice roll could be an option? player rolls 3 dice that has gold, supplies weapons etc