Skip to Content
 

Need help with resource managment

3 replies [Last post]
jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017

I am currently brainstorming some ideas for a pirate-themed card game.

This game will be for 2-6 players. The concept of the game is that each player controls a pirate captain card, and in the middle of the table is a line of pirate character cards, let's call them NPC cards. The goal is to recruit the NPCs to join your pirate crew, and the first player to recruit 5 pirates wins the game. There are other card types in the game. The first is event cards, which are drawn at the start of the player's turn. The event cards change the game slightly; some provide temporary buffs/nerfs to the players. For example, players might lose a resource each turn, or a player might be unable to counter your recruitment attempt, etc.

The next set of cards are action cards. These cards allow you to interact with the NPCs and other players. For example, if a player is attempting to recruit an NPC, you can play the bribe action card, which forces the NPC to stay in the middle of the table and not be recruited for that turn.

The next part is what I'm struggling with. I want to have tokens in my game, called resources. These resources are what you use to try and recruit the NPCs. The resources are gold, rum, weapons, and supplies. Each captain starts with a different set of resources. For example, Captain Blackbeard starts with 2 gold and 1 weapon. Each captain starts with different resources.

Initially, the way players gathered resources each turn was by having another deck called the resource deck. When you draw a resource card, you check what resource it is, for example, if it has 2 gold and 1 supply, you will collect 2 gold and 1 supply from the bank and then place that resource card back under the resource deck.

That was how you collected resources in the game, but I'm unsure if having a resource deck, an action deck, and an event deck is too many decks. So I am struggling with whether I should keep the resource deck in the game or not. Another option is having a board that allows players to move to different squares, and landing on certain squares can give you resources too. But I'm not sure what would be better or if there is another way.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
Maybe dice roll could be an

Maybe dice roll could be an option? player rolls 3 dice that has gold, supplies weapons etc

Jacob
Jacob's picture
Offline
Joined: 03/04/2024
Have you tried combining the resource deck with the event deck?

Just a brainstorm, but maybe you could combine the resource deck with the event deck. This could cause an option for the players, for example, do I play this card to gain the resources I need to play my big event card or do I play the event instead to try to stop my opponent from recruiting the NPC pirate?

Another way you might fix it could be to make the decks shuffle in to one big draw deck. Then players would have to adjust their actions by the resources in hand. For example: Jim has 2 resource cards, 2 event cards, & 2 action cards. At the start of his turn, Jim draws 2 cards, 1 resource and 1 event. Jim decides to keep the event and places the resource card on the bottom of the deck. Jim must now decide which card to play for his turn. In order to play event and action cards, Jim must pay the costs stated on the card. Since he needs to more weapon resources, Jim instead plays his 2 weapon resource card for free and places it in the discard pile. His turn is now over. Jim can also counter other player's actions by playing the action cards on opponents turns.

Just some ideas. Fell free to adjust to fit your game!

Hope this helps,

- Jacob

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
thanx for your input, ive

thanx for your input, ive change it a little bit, the event cards are now all ongoing and after every round (when all the players had their turn that round) a new event card is played to replace the old one, so instead of players drawing new event cards each turn its only during a new round that a new event card is played

as for the resources, i decided to ditch the cards and go with dice instead, each turn a player rolls 3 custom dice, and whatever resource they roll, they can collect the tokens from the bank, so if i roll gold, weapon and weapon, i get those tokens

Syndicate content


forum | by Dr. Radut