Well a couple of nights ago when I shared with @Ramon (@X3M) some ideas about how to link Bodies with Armaments and such ... I also got a very innovative idea about a project that I had started EARLIEY with @Hamish... Although that project never went really far... The combo of offering up ideas to @X3M and the past project gave me some NEW "ideas" that I wanted to "flesh out"!
So over the period of two (2) days, I managed to write about 95% of the rules for the game. Of course, this is a DRAFT! And when I design some more cards, it will mean more work to get things ready for playtesting...
But I'm HAPPY about this NEW design ... Because it seems pretty NEAT ATM.
It's not a COMPACT design at all. But the rules are very few and very easy to LEARN. Which is great because the game is targeted at gamers ages 13+. And it is going to be FUN to play with Younger Players and older ones too!
I'll let you know how this project advances. Cheers.
Note #1: The old name of the previous game was MM3K. The NEW name of this new revival is MA3K. That's the project CODENAME! Hehehe.
Yeah ... This one came with all the rule out-of-the-box! This is a FIRST... Usually some aspect of the design "trips me up"... But in this case, I was way ahead of everything that I had put into the earlier version of the design and had rules all ready-to-go in 2 days.
Again it's NOT a "Wargame"... It's a Card Game: Booster Packs!
But I feel MORE confident about selling this NEW concept over "Monster Keep" (MK). Why? Because MK just doesn't have that WOW Factor. The game is so-so. In my book a 5/10 or maybe a 6/10. It's not like TW or CH. Both those games are so much FUN and have so much POTENTIAL ... They are easily 8/10 for both games.
However this NEW concept is very compelling.
Here's the BAD NEWS: I must design 270 cards for the First Release.
I'm working on this... It's going to be tricky and LONG. But I feel like this will be a MUCH BETTER game that MK. I just get that feeling... TBH.
I'll let everyone know HOW it progresses... I also have to work on the WEBSITE for "K2 Games"... That's like 50% done. I have 6-weeks to wrap that project up.
So lot's of "pokers in the fire"... All things get worked on. And look at the BGDF.com bugs/errors: I warned everyone there were issues with the Error Logging and that it could take a couple of weeks. Well the Error Logging was fixed within a week or so... And the errors were all corrected in 1-Day. So I try to stick to my word and make progress on all fronts.
Cheers!