Hello everyone,
I've designed a board game about gladiators and created this Instructable for it:
www.instructables.com/The-Pits-a-Board-Game-About-Gladiators/
I would be grateful for any feedback. This is my first game and I want to design it to completion - that is, until it's as good as it can be with playtesting and tweaking - just for the experience and to be better equipped for bigger designs which I have in the works.
Thanks for the analysis and suggestions. I think I will change the action points to be a set number - I'm thinking 8 - because as you say it's too great a (dis)advantage between a roll of 1 and 6 based entirely on luck.
I'm also thinking to have action point penalties based on what equipment each player has, in order to balance out the power of having diamond or heart cards. Perhaps if a player has any diamond card equipped then they are reduced by 4 action points, for hearts 3, spades 2 and clubs 1. These penalties wouldn't be cumulative - only the highest penalty would apply at any one time, so if a player had a diamond helmet and a spades right boot then only the diamond penalty of 4 would apply.
It might also be worth trying if the quality of weapons was the reverse (clubs 4, spades 3, hearts 2 and diamonds 1).
Though it's worth testing it with the heavy bias towards diamonds and hearts and see if anyone sneaks under the radar to collect all the clubs or spades. If there are 3 or 4 players in the game and 2 of them are at each other for the diamonds then it can create an opportunity for this to happen.
In the couple of play tests that I did with 4 players, each player collected a variety of suites in the initial hunt around the board, so that whoever wanted the diamonds would have to slay the other players who had a diamond card. So the fun for the over powered diamond clad player chasing and slaying the others was there.
I'll keep the victory condition as it is for now but will consider that if games drag on. It is intended as a short warm up game and yes the time is probably underestimated. Not having dice rolls for movement will save some time at least.
Yes the jokers could be used for that. Would just need a couple more spaces on the board. Perhaps if a player killed a lion then that's an automatic victory.