The only other thing that I know besides of war games. Just to get my head something new for a change.
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I play minecraft a lot. Here I often don't build. But go on a trip instead.
I walk in one direction only.
I walk and cross sea's.
I gather resources to make myself stronger.
I also gather resources to trade with villagers.
I gather XP for repairing or upgrading items.
I do some sight seeing in the game.
The only goal is to get as far as possible.
But how, how can something like this be turned into a board game. Or card game?
And what about players that die?
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I think that the goal of the game has to be to get the most VP.
You get VP for travelling. 1 per round or completed event?
Events like meeting someone to trade with, resources to gather or not etc. Those could add VP. I think I have to combine certain events to make sure that there is some choice related stuff.
Resource gathering should cost time. Which should be a choice. What if a player doesn't take the resources but looks 1 card ahead? Maybe other resources or food or such that has much more use for the player.
A simple, take it, or take the next card mechanic would be best. How many cards could a player choose from? Picking 3 cards would be the max, I think.
Then, when you are dead. The only way to get more VP is to obstruct the still living players. But what can dead players do?
Liking the idea'd so far.
In the past I already had a topic about this. But it was an unplayable game back then.
I think minecraft can be used as a basis. But it is better to build up from scratch to start with.
I like the phases. But i also have idea's for challenges.
After gathering resources. Equipment could be depleted. A yes/no for the lowest tier. Also, a tier is needed for certain materials.
Then a construction tool for one of the challenges. Build a house. Build a small castle. Build a watch tower. Build a farm. Etc.
With houses. You can get eg. villagers.
Then give them a job.
It would be partly a worker placement depending on how much you put into these villagers.
A deck of specialized villagers.
A cook gives 2 food for a farm.
A blacksmith makes tools cheaper.
A general villager could also gather resources. Simply provide it with a tool.
A new goal would be. The first one to comolete.... a kingdom?