Hey everyone, I just found this site as I was looking around to see what needs to be done to create/publish a boardgame. I was wondering what everyone would think of a game that would be a Political/Negotiation game where each player represents a political party in a ficticious country. The basic premise of the game is that players spend some type of currency/tokens to campaign in the various states or provinces in the country for either the Presidency or seats in Parliament. Campaiging would be based on rolling dice and adding or subtracting various modifiers to see if campaigning would be successful and therefore increase or decrease their support for winning the Presidency or additional Parliament seats.
Elections would then take place and determine who wins the Presidency and how many seats each party wins in Parliament. Players would then negotiate to form a coalition to pick a Prime Minister. By getting elected or being picked PM, you win victory points.
Then there would be a Parliament phase where players would try to pass agenda cards into law for additional victory points. Play would go on for several rounds with the various parties vying for control of the government to eventually have the most victory points. Comments and suggestions would be greatly appreciated.
Thanks for the ideas. I am thinking the total game should take 3-4 hours as I think the rules are not too complicated (at least what I have so far) so once people get going it should be pretty straight foward. The idea of secret objectives was not part of my original intention, but that might make the game more interesting. Hmmmm... All good suggestions, and will be nice some nice food for thought as I continue to write the rules for the game. Thanks!