i was thinking of making this risk like game, where there is money involved, you buy all your "Troops" instead, at a cost of 800 each
also for every territory you own, you gain an average of 300 gold
you can construct a business in a territory to double the amount of gold received by each territory(600) and a bank to quadruple the gold income(1200), you can also contruct a nuclear bomb, which is very expensive(10,000), helping you in your global domination
you start in one territory called your "capital", the point of the game is to take all capitals
um, govts each with its different attribute a minimum of 4 bonuses
-democracy
-communism
-dictatorship
-monarchy
-theirs cards involve, giving gold or troops
-peace treaties, but only through cards or a democracy, when used you must remained at peace with that player for an "X" amount of turns
-and like risk, it uses dice to decide the battle outcomes
what do you guys think?
risk + money + governments + peace treaties + cards + different twists + nukes?????
i know it be a lot of math, hehehe i tested it out, it took a while for each turn plus i added like percentages, like in democracy you would get a 10% income from your total money owned
i was thinking maybe an online board game, since the computer can do all the calculating for you