So I, once again, find myself with a mechanic that is fun but little idea of what to do with said mechanic. I'm curious as to the community's thoughts on this mechanic and how they might use it. It seems to lend itself very well to
A player has 3 dice. These dice would be rolled multiple times in an attempt to score somehow ("poker hands," successes, or specific numbers). Unlike many games that punish the player for rolling a 1 by removing a dice, what if a player was given another dice for rolling a 1. Then if a player ever had more than a specific number of dice they would "bust," and lose their progress for that turn. I would like to think this simple positive feedback loop would make a push your luck game more exciting by adding more and more energy to the system until it explodes rather than having it die a slow a painful death.