Okay to make a brief summary, I am working on "Quest Adventure Cards(tm)" the Second (2nd) Edition. In the game you have parties of "Heroes" which go on "adventures/quests" (much like the name of the game).
Heroes are the "Worker" and currently I have SIX (6) ACTIONS that are defined.
#1 Recruit: Add a Hero of a certain "class" to your timeline.
#2 Train: Change one or more Heroes to another set of Heroes.
#3 Trap: Subtract a set of Heroes to pass this Fragment.
#4 Quest: Match the correct Party to pass this Fragment.
#5 Battle: Combat an opponent given a Party.
#6 Convert: Open Action which "transforms" one Hero Class to another.
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All of the above are FREE Actions for the workers with the exception of the "Convert" Action which requires Heroes to PAY the Church to "convert"...
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What I am asking as HELP?! Well I'd like ANOTHER "Action" if possible since the "Convert" action is now an OPEN action (meaning it can be done anywhere with any Heroes or Party given sufficient income).
Can you think up ANOTHER Action that Heroes (Workers) can do???
Many thanks for all those who share their thoughts and help me through this "block" time with this design...
The THREE (3) Last Actions (#3 Trap, #4 Quest, and #5 Battle) are "negative" actions that can be played by the OPPONENT into your "timeline".
So ideally I would want some BENEFICIAL (like #1 Recruit or #2 Train) which could give the player an additional Action that would work in his/her own favor.
Don't worry if you think-up another NEGATIVE Action... That's fine too... I'll still consider it if it makes sense.
Thank you!