It is a well-known fact that game designers have a hard time finding playtesters for their games. This is also evident by the posts in bgdf, bgg etc, where designers seek for playtesters and very few actually subscribe.
The problem is obviously much more serious for "heavier" games, such as grand strategy wargames and similar, which could last several hours per session, have long rulebooks, and/or require several plays to fully grasp the strategic notions around the game.
As I have recently completed the design of a heavy grand strategy wargame themed around WWI, I am now seeking for advice on how to proceed. I have had several rounds of self-playtesting, and the game seems stable enough and ready for blind playtesting; nevertheless, I feel that asking for playtesters online is futile, as the game is only addressed to hardcore wargamers and probably none would be willing to commit enough time for a complete game, even in PBeM (but if anyone reading this is interested, drop me a line! :) ).
So, does anyone have any advice/idea on how to proceed? I have been thinking of paying for professional playtesting (but this might be costly), or start contacting game publishers right away (but again, would they pay attention to an unplaytested game?).
As I have seen several people describing themselves as "wargamers" in this forum, I was hoping someone would have gone through the process and help me out...
Thanks in advance.
Thanks for the thoughtful suggestions. Looks like one needs a physical presence to events to be successful, which might be difficult if you live in some corner of the world (like me).
As for the duration: the game is played in turns, having a maximum of 18 turns (one per 3-month season of the war), unless one of the sides is defeated earlier. Depending on how much you want to analyse, each turn might take from 30' to 90'. This is typical of the "heavy wargame" type, even though it might look extreme to a typical gamer.
PBeM would work best, with a typical turnaround time of maybe a few days or a week, depending on players' availability.