Hi everyone!
Ascendancy is an area control game that is quick to learn and play.
I have spent over four years now refining and distilling my game, and would love feedback from this community of board game designers.
Any questions or comments highly appreciated. I have a feedback form (link below), but happy to take feedback in any shape or form!
Link to PNP/rules:
https://www.dropbox.com/sh/igs4vmxzqv9s5r6/AADa1T0fWb-Xt03KIykxJCsha?dl=0
Feedback form:
https://goo.gl/forms/N4qNggW5ZICbCaFm2
Here's my BGG thread:
https://boardgamegeek.com/article/27980098#27980098
Wow thank you for taking the time to read and give me feedback! That's awesome! Apologies for the delay in getting back to you.
To respond specifically to your points:
- confirmed! Once you've attacked and the winner is decided, whichever counter is left on the tile will be face down. I've clarified the wording in the rules now.
- This is really useful. My prototypes have been low-fi, in part due to my limitations graphically... I've noted this as a point to improve in future :)
- Re: last turn advantage. This is something I've monitored closely in development, and previously had all sorts of alternative ideas and variable turn order. Somewhat fortuitously, it turns out that first turn advantage (because it's easier to claim empty tiles) and last turn advantage even out, and that neither are overwhelming. Last turn advantage is also limited by the hidden tile values, the limit to 3 moves, and the mechanism that winning defenders may switch out tiles. - of course, if you play and find otherwise, I would love to know about it!
- No truly blind playtests yet, so this is my next goal. I've passively observed games played by friends reading the rules for the first time (massively helpful). I'm new in SF, so looking to join some groups for this purpose (and to help others!).
- Love the hacking theme idea (though I know nothing about hacking...). I'll add it to the list of themes I mention as prompts when asking playtesters.
- This is a point that I've never found actually happens during a game. There are enough different districts to allow for varied moves. Also, from a psychological point, where two players have frustrated each other they tend to change strategy pretty quickly.
I really appreciate your input. If you ever find time for the PNP, I would love to hear how you found the game :)