Simply said. I got fed up with certain situations so much. That I decided to do something drastically.
I love my light and heavy tanks in my little wargame. But the heavy tanks have had most victories over the past 5 or so years? Regardless of mechanics and numbers.
They even got the upper hand against a mix of light and heavy.
While I used a balancing mechanic for giving the weaker force a +50% chance on doing an extra damage. For each difference.
(If the costs are 2 and the difference is 4, than 2 x +50%)
The story is kinda a "panic" against an bigger and easier force.
Now, even THIS, doesn't always help. But guess what. This weekend I did a "Focus" mania game with my friends. Where your tanks can't hide behind your other tanks. Normally they would if they where damaged. Yet we also applied the bonus rule.
What I noticed is that the difference between the heavy tanks and light tanks was a merely 4%. Normally we have like 10% or more. And every veteran war gamer knows that the difference between 4 and 10 is a factor 2,5.
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Now, what I am planning is to apply a focus rule to the bonus. This means that the lighter force, even just slightly. Will be able to fight much more efficient. Of course, if the heavy tanks are starting to get behind, they too will benefit of the rules.
So:
Basis-->
Bonus = +50% to each possible projectile that closes the gap in costs.
Adding-->
Focus = Aiming for an unit that is hiding behind "bigger" obstacles.
I suppose it could backfire and bring imbalance to other parts. But what am I to do about it?
Does it still sound somewhat believable? Or should I think of something different?
Ok, to refrase the question.
When in a wargame, a squad is outnumbered.
Is there a good explanation story to the fact that;
Some tanks will now do 50% more damage.
AND they are able to hit targets with this 50% that are taking cover.
The new tests show better balance.
But I need a good explanation of what is happening. That is something that I am not really good at.