For those that are interested....
I think I'm ready for this game to be "open tested," so for those who are wanting to dare...
Introducing...
Epic Solitaire Notebook Adventures can be downloaded from here: http://www.backglass.org/scotts/games/EpicAdventure/html/index.htm
It's a solitaire, wander-the-world, creature-bash, complete-the-quest, gain-loot game. Much like my previous game "PocketCiv" in this style of entry, it's designed around trying to make the game have a very low component count, aside from the rules book. So, it's an attempt of creating a very large, living and breathing world, only through the use of 20 cards.
Anyway, for those who take the time to print-and-playtest, thanks for any feedback, and your time.
Yes, that's true given I've capped my card limit at 20 (so far!). However, I usually try to avoid tables as much as possible; I'm not a fan of constant researching for the correct table and referencing vertical/horizontal line to get a result. Of course, that's just my opinion. Maybe this is a result of too many session going practically blind staring at the chart for destination payouts playing "Rail Baron."
Also, I try to avoid dice rolling. Not that I am against dice, just the idea of ROLLING them, in the pursuit of trying to make a game that would be playable while in the middle of a flight on a plane.