This is a game I've been developing over the past few months, it's gone through multiple playtests and seems to be approaching a stable point. I'd like to get more feedback from other sources to see if there are any other issues to tackle before moving forward.
Here's the link to the current Print-to-Play PDF Beta: http://www.bestwithstuff.com/RIGSPrintToPlayPDFBeta5.pdf
A summary from the manual:
R.I.G.S.
The interplanetary colonization economics game about cooperating at the expense of others.
To encourage the expansion of the federation, the galactic zoning board has initiated the Open Homesteading for New Outposts (OHNO) act. Colonizers are sent out with 2-4 people industrial homesteaders to these newly opened worlds. These future captains of industry are armed with starter units and designs for the “flexible and versatile” Reconfigurable Industrial Gathering Systems or R.I.G.S. It is hoped with cooperation (and an unending supply of luck) these industrial homesteaders will turn these harsh worlds in productive places soon enough.
Any and all feedback and comments are appreciated.
Cool! I hope it proves to be fun for you. One new rule you might play with (it has yet to be play tested fully), "Zero Hour Deals": At the end of the Disaster Phase, players have the option to initiate deals to trade resources and money. The option is granted to each player, in order, and they either pass or initiate deals until they decide to pass. When all players have passed, the Disaster Phase is over.
This should open up some opportune trading time when players are hurting the most... and the trading is the most lucrative. The last revision tightened Karma Card usage and helped things remain organized, so this window of trade shouldn't slow things down too much. (Before hand, Karma Card Blowouts were pretty chaotic. A lot of players were completely forgetting what phase they were in afterwards.)
Look forward to hearing any feedback.