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ISO Rules Reviewers for Plutocracy

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henri
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Hi All,

I am in the same situation as the last few posters: I have a game that has gone through quite a few rounds of playtesting, and I feel good about the game itself. The rules have not gotten quite the same shakedown. All my friends have now tried the game itself, and I want to know how the rules will read for someone who has not previously been exposed to the game and coming into it cold.

Here is a brief description of Plutocracy:
http://www.plutocracythecardgame.com/description.html

Here is a link to the rules:
http://www.plutocracythecardgame.com/IntroToReview.pdf

Red Hare already provided some valuable input -- thanks Red Hare!
All comments will be read and appreciated.

TIA.

henri
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Art Notes

I forgot to mention: at the very end are a couple of pages with alternate art. My designer created these as an alternative to the 'white character' art. I would like to know what you think of it.

rcjames14
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Synopsis

Perhaps you can post a short summary of game play.

26 pages is very imposing with no diagrams to assist you. I got to page five and decided to give up because I was not yet seeing the big picture. But I still think there may be something interesting in plutocracy from a gameplay point of view. So I'd love to find out what it is.

henri
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Re: Synopsis

Thanks for trying. I understand the problem, but the solution is not obvious to me. I think it's always harder to read the rules without the actual pieces (cards, boards, components) to look at while going through it. Still, I think you are right I need something more about the overall gameplay. I'll see if I can work something in.

rcjames14
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Visualization

If the components are necessary to understand the game, then you should list them and create a diagram of how the game is setup. It would also be helpful to see how the game looks after a few turns and perhaps a flow chart which shows how different parts of the game flow through different game zones (ie. Draw pile, hand, play, etc...)

You don't need anything fancy at this point. Google drawing will do. But, it would also be useful to have an overview of the big picture. Not necessary the theme; you have that already. More like what players will be doing. You know: Goals, main actions, game end conditions.

Here's an example of what I mean:
https://docs.google.com/document/d/1mjQDBvQ2V-X_fnkjkAUuK-A1u0KlKaHSm3Ki...

henri
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Joined: 04/14/2011
Great, thanks

That Robin Hood diagram is a good example. Thanks again for the pointers.

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