Okay, guys. I need to make a shoutout for ideas here. I've fixed the mechanics of Kobolds! and have made the game much cheaper to produce. All I need to do is finish the last deck of cards and I can release everything for people to try. The last deck is the Trick deck, known to myself as Kobold Tech. We're talking traps, a few crude weapons, one-shot spells, etc. etc.
The issue is after about fifteen spiky flaming pit traps of doom with or without sawblades, the creative juices start running high on the Deja Vu factor and things just go downhill from there. Does anyone have any ideas for a few interesting and somewhat wacky traps that I can utilize in the deck to keep it fresh? I'd appreciate it.
Examples:
Box of Dire Badgers
Phosphor Shower
Poison Gift Basket, Previously Opened
Thanks a lot, guys. I'll be using several of these and will have an alpha of the game ready to go shortly.