"Kuru Kuru Sushi is a simulation of the high stakes world of conveyor belt sushi. Invented in 1958, conveyor belt sushi restaurants (known as Kuru Kuru) combine elegant Japanese delicacy with the industrial necessity of the modern world. Here, you’ll compete with other chefs to gain the most yen and keep the most customers. Complete recipes and edge out your competitors before new fickle clientele roll down the conveyor belt."
Kuru Kuru Sushi is still in Alpha status - it has been playtested extensively, but needs some blind group feedback before the design can be finalized. That's where you come in (hopefully)!
The Dropbox links lead to downloads of the game rules, and a .ZIP containing a print 'n play version of the game. It is structured so that it can be printed inexpensively at home or at a print shop (I've been doing prototyping for about $4 a set at Kinkos). The remaining components of the game can be easily substituted using coins and cubes (the exact number of each is included in the manual).
Kuru Kuru Rules
Kuru Kuru Printable Alpha Version
I would love to hear your thoughts pertaining to every aspect of the game, despite it's Alpha state, including the artwork and visual design. The typography is temporary, and is set up for an update with the next revision. Full playtests with large groups would be EXEMPLARY, but I can't offer compensation besides testing in kind just yet.
The game is intended for a Kickstarter release in the Fall. Thank you!
Sorry those kickstarter links are actually non-functional. Here are working ones:
https://www.dropbox.com/s/8f4depks0u8gozb/KuruKuru_RulesV1.pdf
https://www.dropbox.com/s/8f2h7npo826vyss/kurukurusushi_printablegame.zip