Hey all- I'm wrapping final design on a 2p abstract strategy game. It plays a bit like Chess-Meets-Starcraft or Chess-Meets-League-of-Legends. Honestly it's not very much like Chess (there are different pieces! they move! two players!) but there aren't a lot of good comparison points. Currently I am playtesting it in Tabletop Simulator
(though I am preparing a P&P build).
I'd be happy to trade playtests or feedback or whatever. PM for details?
You're correct about the shortcuts. The red/dotted lines can only be used by one piece type. They are... sort of? bishop analogs as a result. Or else knights. Neither/both is maybe more accurate.
The game is chesslike in that you have a piece that, if lost, ends the game for you. But you also have another piece that, should you get it to a specific point on the opposite end of your starting position gives you the win.
The Starcraft/LoL aspects come from the fact that the game state is also extremely mutable- clusters of pieces can be reshaped into different piece from your supply, and there's an element of economy (and some guns vs butter decisions) involved since some pieces will leave non-attacking pieces behind when they move (the only purpose of those pieces is to build up into other ranked pieces).
The current theme is a sort of hermetic/masonic crossover (hence the visual theme).