Sup guys,
I've got a great miniatures tabletop game I've been working on for awhile. It's a lot like playing Final Fantasy Tactics and magic the gathering.
Basically you start with one guy in play called your Summoner. You draw a hand of cards from your deck. Any card can be played as a resource. And you cast spells each turn to try and beat down the other Summoners. Summon Champions nearby, equip them and yourself with equipment cards, and use Sorceries to change the game.
We'll be tweaking the power levels of the cards for awhile to come. It's already a great fun game. But theres a key mehanic that we really need to solve.
Should damage be permanent? Or should champions have a lower HP amount and heal everyturn?
If your interested in trying the game and helping me with your feedback post and I will set you up.
Thanks guys,
Bud
The champions move around.
non-moving champions would be a completely different game but could be interesting if the map/game was somehow designed for it.