So let me explain the conundrum and see if ANYONE has some GOOD advice or ideas to help me out!
But OTHER abilities like ABSORB DAMAGE work best when all Monsters are revealed and there is interaction in the play area (global resolution).
Two important things:
1. local resolution is SIMPLER (there are a maximum of 3 Monsters per side to contemplate about).
2. But global resolution is more STRATEGIC because you can better use your Ability Pools more effective (you see ALL 6 of the Monsters in play).
So outcomes of Global Resolution is that it may lead to a bit of analysis-paralysis. But Local Resolution is less strategic and HARD to plan with (because you can't predict the Monsters the opponent will play).
Have I made this CLEAR enough??? Are my examples EASY to understand?? Do you have any IDEAS you are willing to share?
Thanking all that respond in advance... Cheers!
There are three (3) "Population Rounds":
1. Play three (3) Monsters
2. Play two (2) Monsters
3. Play one (1) Monster
So the question is... After EACH ROUND (local resolution) do I add a BATTLE Phase...? For Abilities like "SCRY 3 topmost Monster in your deck" means you take a peek at the 3 topmost cards and figure out IF you want to KEEP some of them ON TOP and which to place AT THE BOTTOM.
This could be VERY important if you are waiting on a "clutch" card in Round #3 for example... So you would play the Monster with SCRY in Round #2 and resolve it immediately before moving on to Round #3.
Very interesting, strategic and useful too!
If we go with battling at the END of all "Population Rounds" this would be like a Round #4: Battle!
This means that each player's Monsters are VISIBLE to them. There is no need to say: "Hmm... Maybe I should save some points for future rounds...?" And therefore the Planning is unnecessary because you use your points during Round #4... (During Battling which goes back-and-forth).
This makes total sense for ABILITIES which Interact with OTHER Monsters. Let's say I have a Monster who can ABSORB DAMAGE from an attack of an ADJACENT Monster...! Locally it is pretty useless as an ability. I mean at most you can absorb damage for 2 cards (Left and Right).
But globally you can expand this and maybe be capable of absorbing damage for 4 of your cards in play! So this ability is more interesting GLOBALLY.
Now I guess I could do BOTH. But again this can lead to POOR planning... IDK it doesn't "feel right" TBH. Maybe there is another alternative that I am not seeing...? Or something CLEVER that I have yet to think about which could offer me a solution to my dilemma(?!)
Anyhow if anyone has questions, comments, suggestions, feedback please feel free to ask away and I will do my best to answer you.
Cheers all!