Hello everyone, I made up a board game that is similar with the old video game called Final Fantasy Tactics but is based in the Star Wars Universe. It is a 2 player game that can be played on a typical chess or checkers board. There is a lot of strategy involved, but what I am really concerned with is the balance of the game. I would like people to play it to make sure the game is balanced. I just want to say thank you so much for reading this and taking the time to play it if you can. I would appreciate any feed back. The game is called Star Wars RPG Chess and you can check out the rules for this game at:
http://www.squidoo.com/starwarsrepublicforcechessunleashed
Need 2 Player Strategy Board Game Tested
I see your game is quite complex, but that might make me love it.
I do not understand those miniatures though, there seem to be a lot more than needed in that file you are linking to. I you want people to playtest you should make it easier for them...
And you could provide a chart to keep track of the health and movement of the pieces. I don't think gametesters would want to make such a chart themselves...
I'm interested in trying this out. Why not allow for some customization with unique characters having their stats? They'd be balanced so you don't have everyone wanting to put Darth Vader on the board.
The idea of a battle chess is appealing. I've liked the idea of the movement constraints of chess, but with some randomness in the power balances. So, for example, the Q would not necessarily take the Pawn, but would be highly likely to. And again, for that, I could envision, different characters with different attributes inhabiting those roles.
Did you have any rules for setup?
As the setup could have strategic significance there should be some rules.
Secret or in view of the opponent?
Hmmm...ok, I didn't know much about how Star Wars miniatures are played. I'll have to take a look. I thought Star Wars miniature was more like miniatures warfare without a gameboard? Your game has the constraint of a chess board, which I like...it appeals to me. I definitely like more complex games, but that certainly limits mass appeal.
For the attack rolls, the rules could specify two different colored 10s dice. For example the 10's could be red and the 1's white. Or just use a percentage 10 sided. I think people likely to have 10s dice will have more than 1 color around. Also, in the long run if you are going to market this game, they'd be included anyway, wouldn't they?
Sorry, I hope you don't mind this feedback. I'm just reading through the rules right now, but have to go soon, so I wanted to get that feedback off to you.
ok, great idea for a new chess type variant.
One wonders, though, if the very huge possibilities you have in terms of moves with the different figurines, if the play is not tilted towards using the one figuring (like the light sabre folks) that is the most powerful and intentionally sacrificing many others to make space (as opposed to chess where only as few pawns as possible are sacrificed if part of a specific tactic. If that's the case, you should lose the front row of figurines, maybe?
Thank you joni for that input. I didnt even think about making it easier to understand. But your right I will try to make up a chart to make things easier. As for the paper miniatures, I just put a variety of characters in there so that way each player can customize the way their pieces look. I think it makes it more fun.