Hi!
I apologize in advance if this is not the right place or format for this post. I have been working on a web platform to help board game designers create their games. This is (and will be) a completely free platform (and with no ads), which I hope that if the interest is high enough, the new features can be implemented with the feedback from the community.
Right now, you can create your team (company), and then register your prototype game (and create a version number), create a survey with custom questions, and create a playtesting session relating a game, a version of the game and a survey. Then, you can share the code that is generated (or you can just print the QR Code) to any playtester, so you can collect the feedback and see the summary and the individual results (with some nice charts).
In the future, I am planning also to add more features, such as pdf highlighter for feedback on rulebooks by multiple people at the same time (so you can see the aggregated comments), a crowdsourced cost calculator, where a designer can enter the production and fulfillment costs, so other new designers can use them as a reference, etc...
If anyone would like to give it a try, you can test it here: www.meepleworkshop.com
Thanks a lot, and again, sorry if this was not the appropriate spot to put this.
Hi!
Yes, next thing I wanted to do is a better landing page with a bit of explanation of what the site is for, I agree that just a login/sign in page without even the name of the site is kind of weird. I am just using a predefined authentication block, so getting it customized is a bit of work, but I will work on it next.
You are right, registering the game (right now) is basically just to organize then the feedback that you gather. Once the functionalities expand, it might serve other purposes like you might be able to enter the costs of production, so other people can then use the anonymized data to help them estimate costs, etc...
Given that I still thing everything should be behind an account and the prototype feedback by invitation (so you cannot randomly give feedback for a game you haven't played, and that no one can see your stuff until you want the.to), do you think that aside from a better landing page with what the tool is, I should maybe do a video explanation? Or do you think something else would be helpful? Once you create the account there is already a Getting Started in the home page with the steps and a brief explanation on how to get started.
Thanks for your feedback!