What I noticed is that there are quite a lot of requests for play testing in this forum. Most of these request-posts also have at least 200+ views. However, looking at these forumposts, I often see only a small amount of replies. Within these replies many are not spent on actual play testing feedback, sadly enough. So my question is:
In your experience, are people not play testing or is feedback simply not-publicly shared (e.g. via PM or Google Doc)? And if people are play testing, is this a significant (I know, it's subjective) amount of people?
I've tried to contact a couple of designers here (via PM), but without any success thusfar. So basically, I'm hoping you can help me out a little here in the more 'public sector' :)
@any Admin: looking at the descriptions of the fora (and the question itself), I got the feeling that this is the right location in the Game Creation section.
FYI: I already made a similar post on this topic on the BGG forum (click), but I figured some of you might not be regulars there.
- most of the readers are designers themselves who have their own projects to discuss/work with, and this sucks up their free time
- of those who have legitimate spare time, lots of folks only have enough time to review rules, and not playtest
- print-and-play of someone else's game may be prohibitively expensive, take up too much time to figure out, or both
- some folks may know a designer or two, and I'd imagine that a game from someone they know will trump a game from someone they don't, so they play games from designers they know.
...So I would suggest that you don't become discouraged by a lack of responses right now. Try contributing to different discussions, be courteous and constructive with others' designs, and then slowly introduce your design to those forum members with whom things really seem to click.
Do you have a Friendly Local Game Store? Do you have local groups of designers? Do you have events at a local library? Do you have a "game night" at a local pub or other venue? Is there a local game design or game-playing Meetup where you are? All these things - and more - are possible venues to bring your game to potential playtesters.
Good luck. :)
So you are saying that those four points (in your opinion) are the reasons that most requests for playtests are not leading to actual playtests? 'Time' then seems to be the common denominator for the first three points and priority seems to be the fourth (b's before h's), if I'm getting you right.
I don't have any WIP projects for which I am looking for playtesters, but I do appreciate your advice. Thanks for your feedback :)