I was sent over here from Board Game Geek and I want to repost my topic over here, as well:
I figure this would be a good place to post this. I work for the Xenia, Ohio school district. At our high school, we have a club that we've put together for board/card/video games with an average of 30-40 kids and 2-4 staff and meet twice a week during the school year. Some of our kids have starting modding games and even trying to create their own lately. I'd really like to foster that ambition in any way I can.
What I'm laying out in front of all of the developers that frequent this forum is that I believe we have a great test bed for new games. They play anything I bring to the tables and they've been some of the best rules lawyers I've known. They know how to find holes in the rules and even with games I've played for years, I've had to dredge out the rulebook to look up something. As for the kids making the games, I've always thought that playtesting would be a great experience for them so they can see how a game gets revised and how it shapes into the final product.
Our main problem getting this going has been a brick wall to all the inquiries I've made over the last year. I do miss the great Randy Pausch, but his sage-like advice that bricks walls are there to show how badly you want something is completely true. So, I come to you all here and ask that if you have a game in production and would like a large group to playtest it, let me know. If you know of someone who would be willing to let us playtest a game, let me know.
Here's our statistics:
Students - Ages 14-18
Staff - Ages 31-46
Most popular games played - CCGs (MTG, Pokemon), RPGs (D20, D&D, Serenity), Minitures (WH40K, War Machine), Board (Catan, Colosseum, and Manila are the current favorites), Card (Illuminati, Nuclear War)
Thanks in advance to all that reply!
Original thread:
http://www.boardgamegeek.com/article/2545100#2545100
That sounds great!
We'd appreciate it!