If you have seen any of my posts, you know I'm a testing fanatic! So this is just a quick heads up that the West Coast's largest prototype game event, Protospiel San Jose, is next weekend (April 7-9) at Game Castle Mountain View.
If any of you are attending I'd love to meet up! And of course, I will be out on the tables playing and giving feedback to other designers about half of each day, so if you have a table let me know and I'll try to prioritize testing your game.
If you aren't already attending, it should be a pretty wonderful opportunity to play a ton of games by great designers and publishers.
So if you are in reasonable driving distance, come by and meet other designers and people in the industry! Playing other designer's prototypes is actually really helpful as part of design process. Gives you lots of exposure to ideas and processes + can just talk shop with other people who've had similar issues that you have during your game's development. Free to attend as a player + you get entered into fun raffles for playtesting.
Not associated with the event in any way, just I'm attending as a designer and figured it would be of interest to people here! I'll be there with a bunch of games through the whole three days.
I actually ended up just across the aisle from Mosker, and was able to play Rolling for Bunnies during the course of the weekend. Was great just meeting lots of other designers. + I got a whole normal months worth of testing (15 tests) in a single weekend.
@Mosker - great meeting you and testing for you this weekend. I think Lynn liked your game enough she brought her friend back to play it!
@SSM you may have seen me too as I was just across the row. I had out:
"Mission Control"
Players are rival scientists at the International Space Agency, sharing control of a single rover on a distant planet in this action programming and deckbuilding game.
and
"Relaximus Maximus"
Players are cute dogs throwing the most legendary party in ancient Rome: the Barkannal! Whoever throws the most relaxing party will win the respect of their fellow doggos and be crowned empawrer!
I did a lot of playing and giving feedback for other designers as well.
Standout Favorite was "Storyteller"
Asymmetric storytelling game in which players were soothsayers. One player heard voices, another read tarot cards, one saw dreams, and one cast the bones for information. Really interesting take on the storytelling genre.