Hey everyone!
Firedance is a game I've been working on for about 2 years now. The original inspiration came from the Gamewright game, Forbidden Desert. I've also found recently that it's quite similar to the game Burgle Bros., by Tim Fowers. Firedance has been balanced and playtested for 3-4 players, but has not been tested with 1-2 or 5-6 players.
Firedance is a cooperative game, where players must work together to defeat the Baelfire Dragon. By exploring the 6x6 grid of tiles, characters will find treasures and weapons, sacred fountains, and hordes of monsters lurking in the dark. Gameplay follows a gradual progression, with players running from the dragon in the beginning to hunting down the beast once they have the right equipment.
A short description of gameplay: On a player's turn, they may move up to four tiles and take an action. Actions include exploring tiles by flipping them over, attacking a monster in their range, or using a Fountain tile to heal. After every player has gone, the Monsters on the board will attack any players in their range, then the dragon will flip over a certain number of movement cards and rampage across the board. Players' goal is to get items from chest tiles and from defeating monsters, in order to do more damage. Combat is simple; Monsters will take certain types of damage to defeat them (Sword, Bow, Knowledge, or Magic), and characters can do those types of damage based on what weapons they have. The game ends when the dragon is slain or all players have been defeated.
Requirements (things you can't easily print):
x1 d20 die
x1 d6 die
x4 character miniatures
x1 dragon marker (or miniature if you have one)
x1 'Token' to signify first player
Game Time:
120-150 minutes, shorter once you get the hang of it.
Rulebook:
https://drive.google.com/open?id=0B9S43-kH159xR1pESXFzQ0tuZTg
Printing Parts:
https://drive.google.com/open?id=0B9S43-kH159xNWRVYWZsWk84bWc
If you have feedback or suggestions, please comment below or send me a PM/email!
Cheers,
LittleBreadLoaf
(littlebreadloaf@gmail.com)
Really love how the dragon gets more angry, a great way to keep the escalation going.
One small thing to think about is the use of dice. To me forbidden island is such a great game because of its simplicity and minimal use of chance that makes it feel more strategic.
Will try and get a play-test together :)
Thanks! :) Yeah, it was a struggle getting the game to stay interesting until the end, rather than it just ending up being a bunch of over-powered players hunting down a dragon :P
And as for the dice, I was originally trying to stay away from it for that exact reason, but I wasn't sure how... It would just be too hard if you get hurt with every interaction with a monster, and the only other way around it would be to give players 20 or more health... but thanks, I'll keep that in mind :)