I have been conducting playtests on a 2 player miniatures skirmish game I have designed. There are 4 players in my playtest group.
The problem - one player constistently fails to see ways to turn the game around if he is losing or ways for his opponent to come back to beat him if he is winning. He then immediately, without considering options, states halfway into the game that it's effectively over and as such the game is flawed. I then find myself defending the game by highlighting the various options open to him that he has neglected to consider. The other players typically dont have this problem although one can be swayed sometimes by the negative comments.
So my questions are:
- Is the game flawed because even though the options are there the game is not presenting them clearly enough for every player of every level to see?
- this player does not represent my target market but two of the other players do and they have no problem with it. Should I ignore the complaints of this 4th player and accept that the game is not for everyone?
- should I tailor my group more towards my target market and remove players that dont fit it or is it important to have a wider view?
Any advice would be much appreciated
Thanks for your comments, they were very helpful.
In reply the player in question does not know the rules well and tends to forget crucial rules.
Although i believe that he is warping the results of the playtests it is clear that there is a problem with the game it may be that he is just magnifying it. I wont make wholesale changes but I will modify some things and see how that goes.
Thanks again for the advice.