Perhaps its simply a series of unfortunate events or just the nature of the beast but I seem to be consistently blocked from getting my game blind tested.
In my first effort I sent out a call on BGG for volunteers to receive a high quality hand made prototype in exchange for a few honest opinions or reviews. After many hours cutting cards and laminating components I selected the two most (seemingly) enthusiastic volunteers and mailed out the boxes to the tune of $300 bucks. That was 5 months ago and I never heard a thing back.
Attempt number two for blind play testing seemed to be fool proof. I found a local game design contest hosted by an area convention and submitted my game. I figured even if I didn't win I could attend the event and observe those playing the game and their responses. The feedback would be invaluable. But the contest was a complete mess, due to a loss among the con's volunteer ranks the design contest was not well publicized and most of the games didn't even get played. I spent two days waiting there for nothing.
Now I'm resolved to not put all my eggs in one basket. I simply cannot afford to create the prototype in large enough numbers to mail out many more of them, so I have found a new medium to deliver the game... digitally!
I have just finished a complete Vassal module for the game and hope to recruit any and everyone interested to try it out and offer their opinion. I was initially overwhelmed with trying to learn the Vassal program but now I am very happy with the results and think the game play experience will translate quite well. Of course some audio communication while playing would help immeasurably but the core game is delivered. The rule are posted and everything needed is supplied to allow anyone to try it out.
http://www.vassalengine.org/wiki/Module:Exile_Sun
My question to this community is: Have you used Vassal to test your own games? And what other advice would you have for me as I try to get more testers?
I look forward to your responses
EM
I appreciate all the responses, ill summarize what I have gleaned from your perspectives:
I'm beginning to see that 'Blind' testing is a little less important than I realized. While true it is very helpful in making sure your rules are understandable and well laid out (which is necessary for submission), but all things considered, it doesn't help you improve the game design itself.
I guess my hope for Vassal is not to truly 'Blind' test the game, but rather to expose the game to more people and make notes on how they feel about:
Does the game appeal moderate gamers?
To the Pros of the game out weigh the cons?
What do you feel where the most negative aspect?
The most positive?
Are there any mechanics that you felt were thematically out of place?
Things like that.
I'm off work today of if anyone wants to browse the module with me to show them around, just email me and ill jump online. (genericmailid@gmail.com)
Thanks again for the responses.