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Thalara: Tha Last Artifacts - a low-luck asymmetric hand-building game

3 replies [Last post]
alingex
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Joined: 10/02/2015

Hi everyone,

I'm looking for playtesters for my card game Thalara: The Last Artifacts. It's a 2-4 player game that plays in 30 minutes. I'm not even sure if "hand building" really describes the genre, so maybe you've got a better idea. Anyway, Thalara features a unique hand-locking mechanic that I really like.

If you're interested, you can download the PnP files here: https://www.thalara.com. There are only 2 characters included, but if you want to try more characters just send me a message and you'll get more.

Thank you!
Alex

Jay103
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Joined: 01/23/2018
just a quick

just a quick comment..

Quote:
Unique Mechanic:
Locking-in Hand Cards

You've never experienced anything like this: Each round, more of your hand cards get locked in to be used every round. Fight for the cards that you really need!


I don't really understand what this means from the paragraph.. if you're pitching this mechanic hard, I think it needs to be a notch clearer.

Is the rulebook by itself available somewhere? I'm curious, but I don't think I want to be signing up for a full pnp at the moment.

Rick-Holzgrafe
Rick-Holzgrafe's picture
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Joined: 07/22/2008
RoboRally has something like this

Quote:
Unique Mechanic:
Locking-in Hand Cards

You've never experienced anything like this: Each round, more of your hand cards get locked in to be used every round. Fight for the cards that you really need!

I think I understand what this means, actually—although, like Jay103, I'd like to see a rulebook. Just FYI, I think I have seen something like this before. In Richard Garfield's RoboRally, players normally draw a full hand of new cards every round. But as your robot suffers damage, more and more of your cards are "locked in", and you must play them again (in the same order!), drawing replacements only for the remaining cards. (This is the original RoboRally. There's a new edition out that changes the way players' hands are managed.)

This is not a criticism of your game, and it looks as though you're using the concept in a different way anyway. But it's good to know what else is out there.

Judging solely from that one-line description, it does sound interesting: having to commit to an increasingly-restricted "final" hand of cards, and working throughout the game to mold that final hand into something really good. Seems like a nice idea.

alingex
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Joined: 10/02/2015
Thanks

Hey, thanks for your feedback! I'll try to improve the infos on the website.

This is the rulebook: https://thalara.com/thalara_rulebook_en_9_1.pdf
If you'd like to try the PnP without signing up, just send me a private message, I'll send you the files.

Actually, I've played RoboRally many years ago. From what I remember, it works very different, but you're right that there's some similarity at least.

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