Hey you Guys!
In the Welcome thread I've introduced myself and talked a little about a game I'm developing for a class at my university.
Some asked for a version of the rules (thanks Joe and David), so I worked on them and was able to finish a little draft. I humbly come here to ask for your opinions.
If you want to know what it is about before opening the link:
Elevator Pitch:
Neighborhood is a light (to medium, I guess) cooperative building and resource management game for up to 5 players.
The first thing I would like to know is if the rules explanation make sense and the game concept behind is understandable. Is anything missing? Is it too complicated for a light-to-medium game? What do you think of the concept?
This is the link. It's only 4 pages (with images!). I must say that this is not the final rulebook, just rules made from a designer to designers understand. (hopefully)
Neighborhood Rules Draft
The commenting is allowed on the docs. You can tell me what you think either here or there.
Well, that's it. Thanks you all! :)
let-off studios thank you so much for your interest! I'll try to answer some aspects
I'm happy that you figured it out! I was worried these version of the rules couldnt communicate the concept, so im a little relieved.
I wouldnt want the players to complete the grid with buildings because I was trying to create a feeling of "optimize, not maximize". The time limit is the way I had to create urgency. All that said, I'm still thinking about other ways to finish the game.
Well... Yes. The theme is something I'm kind of struggling to communicate. The scale of the game is one aspect (little board, little box, little cute wood cubes). The Quality cards, though, are the main way to say "this is a neighborhood, not a whole city" because there are gonna be cards like "Voluntary Fence Painting", "Open Community Movie Exhibition" or "Neighborhood Crime Watch".
I think the game would be more interesting if you were able to use the surfaces of the blocks themselves to communicate information.
Amazing idea! I went a little that way, but soon gave up because it would be hard for me to craft. The wood board was laser-cut, that can't be done to the other pieces. The blocks are really being under-used, I feel that, but can't think of ideas that would be easy to craft.
Player roles is something people really want. I don't know how to create different functions without limiting the number of players. Adjacency benefits may be a good way to start.
It may be more exciting and urgent for players to cooperate if you had problems arise at the beginning of the game,
Good point. I'll push them to the beggining, I fear that these problems may be too difficult to solve at the beggining, but that only requires some balancing.
This was VERY good! I'm so happy for your time. All these considerations will be very kept in mind. :)