I'm going through a revamp of team cards (Cycling & Football) but I'm having trouble simply explaining the special plays.
I thought about referring to it like a 'skill check'. Your opponent has one roll only of the defense die (1-5) to prevent to play.
This is what I have so far, but I hope someone may be able to simplify it even further....
"Skill checks will always be rolled by your opponent to determine
success or failure on any Offensive or Defensive plays listed above."
Thanks
Thanks for that. Much appreciated and trimmed down quite well.