Hello game designers,
After the first blind test feedbacks rolling in I'd like to improve the layout of my cards. In the following 2-page-PDF you'll find the original layouts and the new ones!
http://moba-boardgame.jimdo.com/app/download/12840335922/Design+QUestion...
Thanks for helping,
Chordcommander
Thanks for your reply. I got the PNP version already which can be found here: http://moba-boardgame.jimdo.com/downloads/
As I originally designed the game mostly for myself an my friends I already had the files from prototype creation (and some Christmas giveaways :)) so doing the PNP version wasnt a big additional commitment.
I crafted some prototypes with wooden figurs as well, and I think they turned out great:
https://image.jimcdn.com/app/cms/image/transf/none/path/sde28e7ba9e785af...
https://www.facebook.com/735687029839371/photos/a.874893089252097.107374...
To this point about 15 people (including some of my friends) did the PNP and I recieve great feedback, so I think it's totally worth if it improves the game. I sent one wooden prototype to a reviewer.
@update1: I got the Tabletopia Version online, it's here. If you want to take a look you can just follow the link and move some figures around :):
https://beta.tabletopia.com/play/mobaboardgame-7g71kr/4E07GK
I'm glad to show the game to everyone interrested via skype as well, just sent me a PN and we figure things out :)
I have to add, that I hugely overestimated the power of Tabletopia to get playtesters in. I found some people that were interested in German Forums but they would rather print the PNP than use Tabletopia in all cases! Up to this point I only used TT to show ithe game to friends/fellow designers.
@update2: I think about changing the name too (because of the massive amount of negative feedback it generates...), but about the reason you mentioned I have to respectfully disagree. There is so much MOBA in this game allthough some aspects are probably less apparent:
- team drafting
- different hero rolls (tank mage assassin...)/teamwork
- 4 different actions per hero (starting with 2)
- hero development (leraning new actions, getting items)
- anticipation of opponent moves is key (simultanious action selection)
- combat system represents MOBA combat quite well
- 3 different objectives on the map representing 3 lanes
- hidden movement mechanics in certain skills to reflect ganks/jungling
- hero-teamwork required to bring down opponents
The most important thing (and I posted this in another thread already) is, that my non-boardgaming friends that mainly play computer Mobas felt familiar with my game at once, could use strategies that worked in the computer Mobas and recogniced certain characters.
A lot of things that are "missing" were left out on purpopse and led by the opinion, that it is not possible to bring a pc game 1:1 to the table (if you don't want to work with timers, apps to calculate experience/money, tons of bookkeeping, cooldowns, moving 100dreds of minions over the table (thats why I left out minions, but they are represented by a mechanic where players put tokens on one of the 3 objectives at the beginning of the round).
This game is MUCH more MOBA than for example Rum and Bones is, that was kind of advertised as a MOBA too by CMON. I already tried to avoid the term MOBA and call it a skirmish game, but theres still the name apparently causing problems. As I wrote before I consider renaming that thing (a friend suggested: Super Fantasy Brawl, Super Fantasy Fighters, Bantam Brawlers but I'm not quite sure...)
So aside from that, I still like to get some feedabck on the card layout, even if I won't publish the game or have a super succesful PnP/Tabletopia version - even if it's just to have a better game for me and my friends to enjoy! (I sometimes get the idea, that this forum is quite publish-orientated, I think a game can be well designed and a "success" even if its just the designer enjoying his creation. The reason, why I post stuff here is because my friends like it and I want to see if others like it, too - and of course to get feedback for further improvement.)